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"One after another, other employees started to get 'bewitched'.After the attack, employee made unconscious get sucked into Singing Machine." "Employee fainted after being attacked by employee."Employees who got 'bewitched' started to attack other employees.We have decided to call this phenomenon 'bewitched'" "After employee disappeared into Singing Machine, one of the nearby employee complained that can hear continuous melody from nowhere."Employee who panicked while managing Singing Machine got sucked in to Singing Machine without a trace.".Under the 30%, it will feel distressed, between 30% and 90%, it will be neutral and above 90%, it will feel happy. Singing Machine's mood gauge is divided into 3 sections, distressed, neutral and happy. It produces the most amount of energy when its happy, supplies a moderate amount when neutral, and drains a moderate amount of energy when upset. Like all Abnormalities, its energy output changes depending on its mood. In an emergency, sacrificing a low level employee through nutrition work will help to satisfy the Singing Machine's mood.
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However, if the Abnormality's mood drops too low, it will devour any employee who enters, regardless of task or mental health. Due to the heavy psychological damage it can inflict, the player should only send in a max level, completely sane employee to perform tasks until maximum observation levels have been achieved. It likes cleanliness, hates amusement work, and is neutral towards violence and consensus work. The Singing Machine responds best to nutrition work. The details of its origin are currently unknown. Multiple employees can be bewitched at the same time. Once bewitched, they will begin hunting down other staff members to feed the Singing Machine. The machine will kill the handler, and another random employee in the same department will become bewitched by it. Its special ability is " Rhapsody of Machine", which activates when the employee performing a task on it is drained of all their mental health or if its mood is depleted with an agent inside its room.
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